10 Facts #21

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    1.       Since the curse never existed among drakes and humans before it is believed by some drakes that Naga is the source of vampires and associate the two very closely, among other dark creatures and demons which they also associate with Naga. Various connections have been made based on their similar natures and abilities, but there is no definite answer as to how true this is.

    2.       A curse can be passed along as easily as a disease. One can be cursed by proximity to a certain object or simple physical contact. How long the curse lasts is debatable. Curses not put on an individual directly or specifically can be easily removed if the proper rituals or activities are done, such as when drakes clean themselves.

    3.       Many of the gods, such as the Greek or Egyptian pantheon, are similar to the draconian in that they need “mortal” bodies to influence the world efficiently. While not exactly omnipotent, they are still exceptionally powerful and more concentrated, but as a result are more subject to what their “mortal” bodies might desire: Food, sleep, love, and pleasure. More omnipotent gods have no need for bodies and instead use constructs if they feel a body is necessary at all.

    4.       Fairies are capable of reproducing in order to create a massive shared consciousness as well as new fairies. Killing one fairy, no matter how solitary, usually will anger a swarm composed of hundreds, if not thousands, of that same fairy, each one connected no matter how vast a distance between them, and each one exactly the same.

    5.       Drakes don’t have a currency of their own other than simple gold, silver, and bronze coin exchange system. Most of the time they place a value on the currency of the races they interact with and use that. Trade and bartering is also common, as well as trading services and working off debt. There’s always a way in drake society to get what you need and thrive.

    6.       Each draconian has a venom unique to themselves. Mother spider’s causes nerve wracking and crippling pain and under no condition can you die from it. Jormundgand’s causes overpowering starvation and lust, forcing you to meet these demands no matter how hard you fight it or who you hurt while trying to meet these cravings.  Naga’s will slowly warp and change your personality into a violent and heartless killer, forcing you to seek out and attack anyone around you regardless of your relationships with them, before ultimately culminating in an excruciating and unavoidable death. Phobos’ will cloud your senses and make your worst fears a reality for you, warping the world around you in your head and driving you insane. Mammon’s venom brings an increased sense of greed and pride, making you a bragging thief and causing you to harm yourself socially and legally. Fenris’ is similar to a weaker version of Naga’s, only it doesn’t kill you. Instead it makes you slowly lose your sentience and instead of being driven to finish off an opponent you act more animal-like and feral, not seeking out prey, but being hostile whenever confronted. Devastinian’s will fill you with a burning rage where you be forced to mutilate yourself and slowly burn away.

    7.       The only way to stop the effects of a draconian’s venom is with the help of another draconian or another deity. The venom is magical in nature. Scientific cures will do no good. Powerful magical objects with healing properties might also work if applied early enough.

    8.       The draconian need mortals to create their chaos. They cannot do it all themselves. Do not mistake this for them being dependent, though. They have found ways to get what they want, and mortals are still perfectly expendable to them individually.

    9.       The vigil system is a hyper advanced magical and technological hybrid security system that drakes use to protect their homes and territory, both terrestrial and . An extension of the very shield which drakes have covered their capitol city, the shield is arguably alive and sentient, capable of acting on its own with utmost efficiency. The system is capable of dimensional displacement and manipulation, anything within its reach is subject to its power. It is capable of deflecting, displacing, and destroying anything the drakes deem harmful within their territory, as well as making travel within drake territory quick and convenient, rendering need for ships almost nonexistent.

    10.   Like some powerful demons, if the proper rites and rituals are provided, a draconian can be safely summoned and forced to answer one question or do one favor. Should anything in the ritual be wrong, the draconian will kill you or drag you away to do with as they please. The ritual is complicated and enacting the ritual itself is a risk, but if done correctly, it is usually worth it.

Sorry its been so long since I last did this. I hope you guys enjoy! and please comment! If you have any questions then please feel free to ask them.

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theWolfdragon21's avatar
yay!! 10 facts are back baby! wooot!