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1. of all the chaos gods, Phobos is the most order driven. he is the most power hungry of the draconian and enjoys having control over others, especially when he's earned the right to through whatever means. since fear is present in every living thing in some form, very few are out of reach for his power hungry ways.
2. the dream world is Phobos' domain. through this he is able to enter the minds of any who dream and give them horrifying nightmares to feed on. even though he lost his body, Phobos had never lost his dream manipulating abilities as they never required a body to begin with.
3. Despite being god of nightmares, Phobos has no conflict with the god of sleep and dreams, Nocturne. the two have worked together in the past. in fact, Phobos is partially to blame for nocturne accepting the drakes' request to intervene and lock Fenris and Devastinian into an "eternal" sleep.
4. Mammon has a massive collection of clothing and trinkets made from the parts of famous mythological figures and monsters.
5. Mammon is a god of thieves. there is almost nothing he cant steal, he just needs the motivation to do so. although they know he's too afraid of them to do so, the draconian rarely communicate with him while possessing anything of value.
6. Because of their immortality and indefinite destructive capabilities, gods themselves rarely fight each other. instead, they usually use champions to settle conflicts.
7. the drakes' gladiatorial arena is host to a number of fights. mostly cathog gladiators under strict supervision to avoid unwanted deaths of the weaker combatants. anyone may take part in the fights. the arena is also known to host various games and sporting events.
8. when around races other than their own, drakes usually take a form other than their true one. in most cases a drake will only appear as a drake when they are trusting enough of those around them, or around other drakes.
9. drakes will often have more than 1 home, usually connected by portals to each other. when this is the case, the other home is usually in the human world or a distant drake territory.
10. feral drakes are still a problem with the drake world. ferals are usually survivors or descendants from the city of fear.
i hope you guys enjoy the new facts! comments are appreciated.
2. the dream world is Phobos' domain. through this he is able to enter the minds of any who dream and give them horrifying nightmares to feed on. even though he lost his body, Phobos had never lost his dream manipulating abilities as they never required a body to begin with.
3. Despite being god of nightmares, Phobos has no conflict with the god of sleep and dreams, Nocturne. the two have worked together in the past. in fact, Phobos is partially to blame for nocturne accepting the drakes' request to intervene and lock Fenris and Devastinian into an "eternal" sleep.
4. Mammon has a massive collection of clothing and trinkets made from the parts of famous mythological figures and monsters.
5. Mammon is a god of thieves. there is almost nothing he cant steal, he just needs the motivation to do so. although they know he's too afraid of them to do so, the draconian rarely communicate with him while possessing anything of value.
6. Because of their immortality and indefinite destructive capabilities, gods themselves rarely fight each other. instead, they usually use champions to settle conflicts.
7. the drakes' gladiatorial arena is host to a number of fights. mostly cathog gladiators under strict supervision to avoid unwanted deaths of the weaker combatants. anyone may take part in the fights. the arena is also known to host various games and sporting events.
8. when around races other than their own, drakes usually take a form other than their true one. in most cases a drake will only appear as a drake when they are trusting enough of those around them, or around other drakes.
9. drakes will often have more than 1 home, usually connected by portals to each other. when this is the case, the other home is usually in the human world or a distant drake territory.
10. feral drakes are still a problem with the drake world. ferals are usually survivors or descendants from the city of fear.
i hope you guys enjoy the new facts! comments are appreciated.
10 Lore Facts #2
Echo is over 110 years old and has spent most of that time as a musician of some sort in the human world. He has remained hidden by pretending to be his own descendants and just barely changing up his looks. he claims to be from " a long line of bastards". Ice drakes are naturally much larger and stronger than other types of drakes but also much more rare. They possess a stronger desire for meat than other drakes and are prone to become animalistic when in the presence of it. they isolate themselves in their own separate city to protect themselves and others from their cravings, leading to many prejudices among common drakes against them through fear and misunderstanding, mostly out of fear for their mortal friends not becoming food. Ice, as an element for drakes and as a type of magic, has natural nullifying effects on other forms of magic. This has only caused further strain on the relationship between "common" element type drakes and their larger ice drake cousins. Fenris got his
10 Lore Facts #1
Drakes see humanity as younger siblings as they are both natural inhabitants on earth, the drake word for human actually directly translates to "little ones". Queen Circe is completely infatuated with humankind and has indirectly influenced many old human myths and legends with her interactions. One such myth even tells the story of how she met her husband, a human she turned drake herself. The old drake language, or the "old tongue" is a language of magic, to speak it is to use and control magical forces and bring the speaker's intent and will to life with just words. The old tongue was dangerous around mortals which lead to the decline and eventual death of the language among modern drakes. What little of the language is left holds little power to it and very few still live who understand it or are even capable of speaking it. Drakes take on many names in their lifetimes, but traditionally settle with two: their birth name given by their parents, and their taken name, a name the
CDG Nation Sheet
Church Of The Draconian Gods (CDG)
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Date of Founding: unknown. likely during the Natza Kartania disaster.
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Flag/Symbol:
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Majority Species: as a church, the CDG has numero
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'Because of their immortality and indefinite destructive capabilities, gods themselves rarely fight each other'
That must be... the most frustrating thing ever XD
That must be... the most frustrating thing ever XD